![]() Taken from Office, Staff Room, Visitation, or Security. Taken from dead/unconscious guards, Security, or Armoury. Taken from dead/unconscious National Guard or Elite Ops members. Guards (especially dogs) may detect this behavior. Rooms that your prisoners don't need to be in should be made Staff Only.Īs of Alpha 23 prisoners may consume their contraband (drugs or alcohol) and become intoxicated. Prisoners who are Janitorial Staff will steal from the rooms they're cleaning. Use Metal Detectors in the appropriate rooms, dogs in others.Ħ. Weapons and Tools can be taken from certain rooms. Scanners catch all detectable contraband.ĥ. It is beneficial to use a scanner, or metal detector and dogs. There is a limit to how far contraband can be thrown (10m), so also make sure that any outside areas are spaced sufficiently far from the outer perimeter of the prison.Ĥ. Another way is to make all outside areas (that are accessible by prisoners) surrounded by other buildings ( rooms), cutting off access the prison's perimeter. In order to stop this, make all outside areas (except the yard) staff-only. Prisoners retrieve their contraband from the delivery or ground during free time or work time (on their regime) if there is no guard nearby. When prisoners are visiting their families and making phone calls to them (via a phone booth), they can arrange for delivery of contraband to be thrown over an outside wall. Either have dog patrols and metal detectors around and in your visitation room or have secure visitor booths, or use Checkpoints to search prisoners when going in and coming out.ģ. ![]() Contraband can be smuggled in by family in visitation. They will be searched on entry in the reception area.Ģ. Prisoners can arrive with contraband when they first come to your prison. The approximate prices of contraband can be seen in the dangers part of the Intelligence tab.Īlmost all contraband can be smuggled in.Ĭontraband arrives to the prison in numerous ways:ġ. The price of contraband depends on the supply and demand of the contraband. Prisoners will carry contraband that they don't particularly want to sell. The supply and demand of contraband can be seen through the intelligence tab, if the supply is high, a shakedown is recommended.Ĭontraband can also be traded with other prisoners for money. You can change your punishment policy in the Policy tab in the Reports menu. If contraband is found, the prisoner will be escorted to a solitary cell or to his cell for lockdown depending on your punishment policy. There is also a small chance of a false alarm.ĭogs will automatically check nearby prisoners for smelly contraband, but are also susceptible to false alarms of both kinds.Īlternatively, you can search any prisoner for contraband by left-clicking and then selecting "Search", or you could also trigger a shakedown and search the entire prison. When a prisoner with metal contraband goes through a metal detector, it will very likely set off an alarm and a guard will search that prisoner automatically. There are two traits of contraband, making it detectable. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |